It kind of reminds me of Donkey Kong Country 2 in that way. It’s an interesting feeling because this game is so bright, colorful, fun, and doesn’t have a dark story, but yet a certain vibe makes it feel little darker and more mature than most Nintendo games. They even help to give the game sort of an underlying dark atmosphere even if it isn’t a dark game. Nintendo could really take notes from this instead of just putting Mario in grassy fields and sandy deserts nonstop.Įven if most of the music isn’t original to this game, the pickings are excellent and mesh perfectly with the Super Mario 64 sound font. The levels are extremely creative, taking place in a world made entirely of candy, a monster’s stomach, inside a computer, on a giant work desk with spilled coffee as lava, and so much more. I daresay it’s even better than the real Super Mario 64. It’s good enough to have been made by Nintendo themselves, but most of it was made by a single romhacker. If this was a real Nintendo 64 game, it would’ve been a smash hit that sold millions. I honestly find it hard to believe it’s possible for this to exist even after playing through the entire thing multiple times. I’m not even exaggerating when I say this is the greatest romhack ever created. Mario must collect many more stars, and after reaching eighty, he gains access to Rashay’s Moon Cellar, where, with the help of the colored Goombas, he defeats Rashay and rescues princess peach, and they all have dinner outside of Peach’s Castle. With rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon. He continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored Goombas appear again, much stronger this time, and Mario once again defeats them. Still worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored Goombas appear to fight him and are defeated. The game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then Princess Peach warns Mario of danger coming and the moon.įrom here, Mario collects stars in various worlds, unlocking more with the number of stars he collects, and eventually defeating Bowser. This hack presents many things that weren’t in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights. All really cool stuff, like a Yoshi that you can ride and Super Mario Sunshine’s FLUDD.In this hack, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater. It includes tons of custom assets, new bosses made from scratch, and even new power-ups. If there’s one ROM hack worthy of being considered SM64’s sequel, it has to be Last Impact by Kaze Emanuar. In this flash remake mario gets back from his vacation, but things are not as he thought they would be Lives, 4x health, Unlimited water, Unlimited Power - NOTE: Right Click - Play. To play Super Mario 64 1080p 60fps you will need: Download SM64 Rom Download 60fps patch. Kaze Emanuar, a wizard and youtuber has made it possible to play Super Ma60fps. #Hackroms #Mario #MarioSunshine #Guilhermefonteseca Download da hack rom que muda tudo. This game took 1 year of on-and-off work - 8 months without counting breaks - and about 500 hours to complete. Jump, solve and fight your way through 5 unique SM64-style levels, and collect the 40 Shines! Each world has been carefully crafted with original missions and polished design in this quality over quantity ROM hack by Dan from GomePlayTV.
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